The Concept
Technical Design Document GDD_VER_2.1.
Please do not feed the bugs.
The Anomaly: Village vs. Modern City
The base world is a classic high-fantasy realm — swords, magic, and untouched nature. The Rifts are chunks of the 21st century.
Imagine leaving a tavern and stumbling onto cracked asphalt and power lines. Office blocks and convenience stores fused into the terrain, illuminated by buzzing electric streetlights instead of torches.
- The Clash: A wizard studying a flickering vending machine like it's an arcane artifact.
- Resource Loop: Scavenge steel, glass, and circuit boards from the ruins to upgrade your medieval arsenal.
Rift Ingestion
Guilds can deploy a Beacon to claim these modern zones. Imagine owning the only spot on the map that spawns "Batteries."
Stock Market
Uses a Dynamic Pricing Algorithm. If everyone starts farming "Copper," the price tanks. Economics is the ultimate PvP.
Housing Island Industrialization
Pipeline Logic: Minions extract > Conveyors sort > Vaults store. It's like playing in a Factory, but with more wizards.
Weather Engine
- Storms: Iron weapons deal +15% dmg.
- Risk: High chance to get struck by lightning.