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The Concept

Technical Design Document GDD_VER_2.1.
Please do not feed the bugs.

The Anomaly: Village vs. Modern City

The base world is a classic high-fantasy realm — swords, magic, and untouched nature. The Rifts are chunks of the 21st century.

Imagine leaving a tavern and stumbling onto cracked asphalt and power lines. Office blocks and convenience stores fused into the terrain, illuminated by buzzing electric streetlights instead of torches.

  • The Clash: A wizard studying a flickering vending machine like it's an arcane artifact.
  • Resource Loop: Scavenge steel, glass, and circuit boards from the ruins to upgrade your medieval arsenal.
SPATIAL_SCAN_v2
ORG: 45%
ERR: 99%

Rift Ingestion

Guilds can deploy a Beacon to claim these modern zones. Imagine owning the only spot on the map that spawns "Batteries."

ITEM_DROPS: +15%

Stock Market

Uses a Dynamic Pricing Algorithm. If everyone starts farming "Copper," the price tanks. Economics is the ultimate PvP.

Housing Island Industrialization

Pipeline Logic: Minions extract > Conveyors sort > Vaults store. It's like playing in a Factory, but with more wizards.

MINION
BELT
VAULT

Weather Engine

  • Storms: Iron weapons deal +15% dmg.
  • Risk: High chance to get struck by lightning.